﻿capital = 290

oob = "PLB_1007"

set_research_slots = 1

set_technology = {
	infantry_weapons = 1
	interwar_antitank = 1
	gw_artillery = 1
}


set_convoys = 169
set_politics = {

	parties = {
		democratic = {
			popularity = 10
		}

		fascism = {
			popularity = 2
		}

		communism = {
			popularity = 0
			#banned = no #default is no
		}

		neutrality = {
			popularity = 88
		}
	}

	ruling_party = neutrality
	last_election = "1000.10.10"
	election_frequency = 36
	elections_allowed = no
}


add_ideas = {
pre_industrial_society
	}

set_national_unity = 0.7

create_country_leader = {
	name = "Paw Wellington"
	desc = "POLITICS_PWELLINGTON_DESC"
	picture = "nicebear.tga"
	expire = "1965.1.1"
	ideology = despotism
	traits = {
	}
}

create_country_leader = {
	name = "Arthur-James-Pinguinton"
	expire = "1965.1.1"
	picture = "bearhope.tga"
 ideology = nazism
	traits = {
		
	}
}

create_country_leader = {
	name = "President Polar"
	expire = "1965.1.1"
 ideology = liberalism
 picture = "nicebear.tga"
 traits = { 
		
	}
}

create_country_leader = {
 name = "Chairman Icebear"
 expire = "1965.1.1"
 ideology = leninism
 picture = "workerbear.tga"
 traits = {
	
	}
}
create_corps_commander = {
	name = "Stronk Boi"
	portrait_path = "gfx/leaders/PLB/stronk.tga"
	traits = { trait_engineer }
	skill = 3
}
create_corps_commander = {
	name = "Happy Drunkard"
	portrait_path = "gfx/leaders/PLB/lmao.tga"
	traits = { }
	skill = 2
}
create_corps_commander = {
	name = "Riding Bear"
	portrait_path = "gfx/leaders/PLB/thatone.tga"
	traits = { }
	skill = 1
}